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API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/FMeshPaintGeometryAdapterForSkel-
- IMeshPaintGeometryAdapter::IsValid()
- FMeshPaintGeometryAdapterForSkeletalMeshes::IsValid()
References
| Module | MeshPaint |
| Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h |
| Include | #include "MeshPaintSkeletalMeshAdapter.h" |
virtual bool IsValid&40;&41; const
Remarks
Returns whether or not this adapter is in a valid state