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API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/FMeshPaintGeometryAdapterForSkel-
- IMeshPaintGeometryAdapter::ApplyOrRemoveTextureOverride()
- FMeshPaintGeometryAdapterForSkeletalMeshes::ApplyOrRemoveTextureOverride()
References
| Module | MeshPaint |
| Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h |
| Include | #include "MeshPaintSkeletalMeshAdapter.h" |
| Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintSkeletalMeshAdapter.cpp |
virtual void ApplyOrRemoveTextureOverride
&40;
UTexture &42; SourceTexture,
UTexture &42; OverrideTexture
&41; const
Remarks
Applies or removes an override texture to use while rendering the meshes materials