Navigation
API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/FMeshPaintBatchedElementParamete- > API/Editor/MeshPaint/FMeshPaintBatchedElementParamete-/BindShaders
- FBatchedElementParameters::BindShaders()
- FMeshPaintBatchedElementParameters::BindShaders()
References
| Module | MeshPaint |
| Header | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h |
| Include | #include "TexturePaintToolset.h" |
virtual void BindShaders
&40;
FRHICommandList & RHICmdList,
FGraphicsPipelineStateInitializer & GraphicsPSOInit,
ERHIFeatureLevel::Type InFeatureLevel,
const FMatrix & InTransform,
const float InGamma,
const FMatrix & ColorWeights,
const FTexture &42; Texture
&41;
Remarks
Binds vertex and pixel shaders for this element