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FCheckerboardSettings |
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FExpressionSpawnInfo |
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FFindInMaterialResult |
Item that matched the search results |
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FGetVisibleMaterialParametersFunctionState |
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FLayerDragDropOp |
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FMaterialEditorApplicationMode |
Even though we currently only have one mode of operation, we still need a application mode to handle factory tab spawning. |
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FMaterialEditorApplicationModes |
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FMaterialEditorCommands |
Unreal material editor actions |
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FMaterialEditorGraphPanelPinFactory |
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FMaterialEditorSpawnNodeCommands |
Handles spawn node commands for the Material Editor |
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FMaterialEditorUtilities |
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FMaterialPropertyHelpers |
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FMaterialResourceStats |
Copyright Epic Games, Inc. All Rights Reserved. |
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FMaterialStatistics |
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FMaterialStatsUtils |
Class used for various stats utilities |
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FPreviewBackgroundSettings |
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FSortedParamData |
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FUnsortedParamData |
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IMaterialEditor |
Public interface to Material Editor |
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IMaterialEditorModule |
Material editor module interface |
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SFindInMaterial |
Widget for searching for items that are part of a UEdGraph |
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SLayerHandle |
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UMaterialEditingLibrary |
Blueprint library for creating/editing Materials |
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UMaterialEditorMenuContext |
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UMaterialEditorSettings |
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