Navigation
API > API/Editor > API/Editor/MaterialEditor > API/Editor/MaterialEditor/UMaterialEditingLibrary
References
| Module | MaterialEditor |
| Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
| Include | #include "MaterialEditingLibrary.h" |
| Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="MaterialEditing")
static void UpdateMaterialInstance
(
UMaterialInstanceConstant * Instance
)
Remarks
Called after making modifications to a Material Instance to recompile shaders etc.