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API > API/Editor > API/Editor/MaterialEditor > API/Editor/MaterialEditor/UMaterialEditingLibrary
Description
Update a Material Function after edits have been made. Will recompile any Materials that use the supplied Material Function.
| Name | UpdateMaterialFunction |
| Type | function |
| Header File | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
| Include Path | #include "MaterialEditingLibrary.h" |
| Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="MaterialEditing", Meta=(HidePin="PreviewMaterial"))
static void UpdateMaterialFunction
(
UMaterialFunctionInterface * MaterialFunction,
UMaterial * PreviewMaterial
)