Navigation
API > API/Editor > API/Editor/MaterialEditor > API/Editor/MaterialEditor/UMaterialEditingLibrary
References
| Module | MaterialEditor |
| Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
| Include | #include "MaterialEditingLibrary.h" |
| Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static bool SetMaterialUsage
&40;
UMaterial &42; Material,
EMaterialUsage Usage,
bool & bNeedsRecompile
&41;
Remarks
Enable a particular usage for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)
Parameters
| Name | Description |
|---|---|
| Material | Material to change usage for |
| Usage | New usage type to enable for this material |
| bNeedsRecompile | Returned to indicate if material needs recompiling after this change |