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API > API/Editor > API/Editor/MaterialEditor > API/Editor/MaterialEditor/UMaterialEditingLibrary
References
| Module | MaterialEditor |
| Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
| Include | #include "MaterialEditingLibrary.h" |
| Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static bool HasMaterialUsage
&40;
UMaterial &42; Material,
EMaterialUsage Usage
&41;
Remarks
Check if a particular usage is enabled for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)
Parameters
| Name | Description |
|---|---|
| Material | Material to check usage for |
| Usage | Usage type to check for this material |