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API > API/Editor > API/Editor/MaterialEditor > API/Editor/MaterialEditor/UMaterialEditingLibrary
References
| Module | MaterialEditor |
| Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
| Include | #include "MaterialEditingLibrary.h" |
| Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
UFUNCTION (BlueprintPure, Category="MaterialEditing")
static bool GetInputNodeOutputNameForMaterialExpression
(
UMaterialExpression * MaterialExpression,
UMaterialExpression * InputNode,
FString & OutputName
)
Remarks
Get the output name of input node connected to MaterialExpression from an active material editor