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API > API/Editor > API/Editor/MaterialEditor > API/Editor/MaterialEditor/UMaterialEditingLibrary
References
| Module | MaterialEditor |
| Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
| Include | #include "MaterialEditingLibrary.h" |
| Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="MaterialEditing")
static UMaterialExpression * CreateMaterialExpressionInFunction
(
UMaterialFunction * MaterialFunction,
TSubclassOf< UMaterialExpression > ExpressionClass,
int32 NodePosX,
int32 NodePosY
)
Remarks
Create a new material expression node within the supplied material function
Parameters
| Name | Description |
|---|---|
| MaterialFunction | Material function asset to add an expression to |
| ExpressionClass | Class of expression to add |
| NodePosX | X position of new expression node |
| NodePosY | Y position of new expression node |