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API > API/Editor > API/Editor/MaterialEditor > API/Editor/MaterialEditor/IMaterialEditor
References
| Module | MaterialEditor |
| Header | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h |
| Include | #include "IMaterialEditor.h" |
virtual void PasteNodesHere
(
const FVector2D & Location,
const class UEdGraph * Graph
)
Remarks
Paste nodes at a specific location