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API > API/Editor > API/Editor/MaterialEditor > API/Editor/MaterialEditor/IMaterialEditor
References
| Module | MaterialEditor |
| Header | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h |
| Include | #include "IMaterialEditor.h" |
virtual UMaterialExpression * CreateNewMaterialExpression
(
UClass * NewExpressionClass,
const FVector2D & NodePos,
bool bAutoSelect,
bool bAutoAssignResource,
const class UEdGraph * Graph
)
Remarks
Creates a new material expression of the specified class. UMaterialExpression* Newly created material expression
Parameters
| Name | Description |
|---|---|
| NewExpressionClass | The type of material expression to add. Must be a child of UMaterialExpression. |
| NodePos | Position of the new node. |
| bAutoSelect | If true, deselect all expressions and select the newly created one. |
| bAutoAssignResource | If true, assign resources to new expression. |
| Graph | Graph to create new expression within. |