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API > API/Editor > API/Editor/MaterialEditor
| |
|
| Name |
FPreviewBackgroundSettings |
| Type |
struct |
| Header File |
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h |
| Include Path |
#include "MaterialEditorSettings.h" |
Syntax
USTRUCT ()
struct FPreviewBackgroundSettings
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FPreviewBackgroundSettings()
|
Note: For now these defaults match the historical material editor behavior, not the texture editor's defaults. |
MaterialEditorSettings.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BackgroundColor |
FColor |
The color used as the background of the preview. |
MaterialEditorSettings.h |
- EditAnywhere
- Category="Background"
|
| BackgroundType |
EBackgroundType |
The type of background to show (configured via the material editor) |
MaterialEditorSettings.h |
|
| BorderColor |
FColor |
Color to use for the border, if enabled. |
MaterialEditorSettings.h |
- EditAnywhere
- Category="Background"
|
| bShowBorder |
bool |
If true, displays a border around the texture (configured via the material editor) |
MaterialEditorSettings.h |
|
| Checkerboard |
FCheckerboardSettings |
|
MaterialEditorSettings.h |
- EditAnywhere
- Category="Background"
|
Functions
Public