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API > API/Editor > API/Editor/MaterialEditor
| Name | FMaterialStatistics |
| Type | struct |
| Header File | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
| Include Path | #include "MaterialEditingLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FMaterialStatistics
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumInterpolatorScalars | int32 | Number of interpolator scalars required for user-defined interpolators | MaterialEditingLibrary.h |
|
| NumPixelShaderInstructions | int32 | Number of instructions used by most expensive pixel shader in the material | MaterialEditingLibrary.h |
|
| NumPixelTextureSamples | int32 | Number of textures sampled by the pixel shader | MaterialEditingLibrary.h |
|
| NumSamplers | int32 | Number of samplers required by the material | MaterialEditingLibrary.h |
|
| NumUVScalars | int32 | Number of interpolator scalars required for UVs | MaterialEditingLibrary.h |
|
| NumVertexShaderInstructions | int32 | Number of instructions used by most expensive vertex shader in the material | MaterialEditingLibrary.h |
|
| NumVertexTextureSamples | int32 | Number of textures sampled by the vertex shader | MaterialEditingLibrary.h |
|
| NumVirtualTextureSamples | int32 | Number of virtual textures sampled | MaterialEditingLibrary.h |
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