| NumInterpolatorScalars |
int32 |
Number of interpolator scalars required for user-defined interpolators |
MaterialEditingLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Statistics
|
| NumPixelShaderInstructions |
int32 |
Number of instructions used by most expensive pixel shader in the material |
MaterialEditingLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Statistics
|
| NumPixelTextureSamples |
int32 |
Number of textures sampled by the pixel shader |
MaterialEditingLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Statistics
|
| NumSamplers |
int32 |
Number of samplers required by the material |
MaterialEditingLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Statistics
|
| NumUVScalars |
int32 |
Number of interpolator scalars required for UVs |
MaterialEditingLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Statistics
|
| NumVertexShaderInstructions |
int32 |
Number of instructions used by most expensive vertex shader in the material |
MaterialEditingLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Statistics
|
| NumVertexTextureSamples |
int32 |
Number of textures sampled by the vertex shader |
MaterialEditingLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Statistics
|
| NumVirtualTextureSamples |
int32 |
Number of virtual textures sampled |
MaterialEditingLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Statistics
|