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API > API/Editor > API/Editor/MaterialEditor > API/Editor/MaterialEditor/FMaterialResourceStats
- FMaterial::RequiresSynchronousCompilation()
- FMaterialResource::RequiresSynchronousCompilation()
- FMaterialResourceStats::RequiresSynchronousCompilation()
References
| Module | MaterialEditor |
| Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h |
| Include | #include "MaterialStatsCommon.h" |
virtual bool RequiresSynchronousCompilation&40;&41; const
Remarks
Material resource stats never requires a synchronous compilation, otherwise opening up empty (newly created) material instance will block compiling default mat's shaders.