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API > API/Editor > API/Editor/MaterialEditor > API/Editor/MaterialEditor/FMaterialResourceStats
- FMaterial::IsPersistent()
- FMaterialResource::IsPersistent()
- FMaterialResourceStats::IsPersistent()
References
| Module | MaterialEditor |
| Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h |
| Include | #include "MaterialStatsCommon.h" |
virtual bool IsPersistent&40;&41; const
Remarks
Should shaders compiled for this material be saved to disk?