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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialResourceStats
- FMaterial::IsPersistent()
- FMaterialResource::IsPersistent()
- FMaterialResourceStats::IsPersistent()
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h |
Include | #include "MaterialStatsCommon.h" |
virtual bool IsPersistent&40;&41; const
Remarks
Should shaders compiled for this material be saved to disk?