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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ShouldLayerAssetShowResetToDefault
(
TSharedPtr< FSortedParamData > InParameterData, |
If reset to default button should show for a layer or blend asset | MaterialPropertyHelpers.h | |
static bool ShouldLayerAssetShowResetToDefault
(
TSharedPtr< FSortedParamData > InParameterData, |
MaterialPropertyHelpers.h |
ShouldLayerAssetShowResetToDefault(TSharedPtr< FSortedParamData >, UMaterialInstanceConstant *)
Description
If reset to default button should show for a layer or blend asset
| Name | ShouldLayerAssetShowResetToDefault |
| Type | function |
| Header File | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h |
| Include Path | #include "MaterialPropertyHelpers.h" |
| Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialPropertyHelpers.cpp |
static bool ShouldLayerAssetShowResetToDefault
(
TSharedPtr< FSortedParamData > InParameterData,
UMaterialInstanceConstant * InMaterialInstance
)
ShouldLayerAssetShowResetToDefault(TSharedPtr< FSortedParamData >, TObjectPtr< UMaterialInstanceConstant >)
| Name | ShouldLayerAssetShowResetToDefault |
| Type | function |
| Header File | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h |
| Include Path | #include "MaterialPropertyHelpers.h" |
static bool ShouldLayerAssetShowResetToDefault
(
TSharedPtr< FSortedParamData > InParameterData,
TObjectPtr< UMaterialInstanceConstant > InMaterialInstance
)