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API > API/Editor > API/Editor/MaterialEditor > API/Editor/MaterialEditor/FMaterialEditorUtilities
References
| Module | MaterialEditor |
| Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h |
| Include | #include "MaterialEditorUtilities.h" |
| Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp |
static UMaterialExpression &42; CreateNewMaterialExpression
&40;
const class UEdGraph &42; Graph,
UClass &42; NewExpressionClass,
const FVector2D & NodePos,
bool bAutoSelect,
bool bAutoAssignResource
&41;
Remarks
Creates a new material expression of the specified class on the material represented by a graph.
Parameters
| Name | Description |
|---|---|
| Graph | Graph representing a material. |
| NewExpressionClass | The type of material expression to add. Must be a child of UMaterialExpression. |
| NodePos | Position of the new node. |
| bAutoSelect | If true, deselect all expressions and select the newly created one. |
| bAutoAssignResource | If true, assign resources to new expression. |