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API > API/Editor > API/Editor/MaterialEditor > API/Editor/MaterialEditor/FMaterialEditorUtilities
Description
Build the texture streaming data for a given material. Also update the parent hierarchy has only the delta are stored.
| Name | BuildTextureStreamingData |
| Type | function |
| Header File | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h |
| Include Path | #include "MaterialEditorUtilities.h" |
| Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp |
static void BuildTextureStreamingData
(
UMaterialInterface * MaterialInterface
)
Parameters
| Name | Remarks |
|---|---|
| MaterialInterface | The material to update. |