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Handles spawn node commands for the Material Editor
| Name | FMaterialEditorSpawnNodeCommands |
| Type | class |
| Header File | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h |
| Include Path | #include "MaterialEditorActions.h" |
Syntax
class FMaterialEditorSpawnNodeCommands : public TCommands< FMaterialEditorSpawnNodeCommands >
Inheritance Hierarchy
- TCommands< FMaterialEditorSpawnNodeCommands > → FMaterialEditorSpawnNodeCommands
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialEditorSpawnNodeCommands() |
Constructor | MaterialEditorActions.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NodeCommands | TArray< TSharedPtr< class FExpressionSpawnInfo > > | An array of all the possible commands for spawning nodes | MaterialEditorActions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TSharedPtr< const FInputChord > GetChordByClass
(
UClass* MaterialExpressionClass |
MaterialEditorActions.h | ||
TSharedPtr< FEdGraphSchemaAction > GetGraphActionByChord
(
FInputChord& InChord, |
Returns a graph action assigned to the passed in chord | MaterialEditorActions.h | |
virtual void RegisterCommands() |
TCommands interface | MaterialEditorActions.h |