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API > API/Editor > API/Editor/MaterialEditor
| Name | FExpressionSpawnInfo |
| Type | class |
| Header File | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h |
| Include Path | #include "MaterialEditorActions.h" |
Syntax
class FExpressionSpawnInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExpressionSpawnInfo
(
UClass* InMaterialExpressionClass |
Constructor | MaterialEditorActions.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CommandInfo | TSharedPtr< FUICommandInfo > | Holds the UI Command to verify chords for this action are held | MaterialEditorActions.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialExpressionClass | UClass * | Type of expression to spawn | MaterialEditorActions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FEdGraphSchemaAction > GetAction
(
UEdGraph* InDestGraph |
Creates an action to be used for placing a node into the graph | MaterialEditorActions.h | |
UClass * GetClass() |
MaterialEditorActions.h |