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Enumeration containing the "types" of used shaders to display statistics
| Name | ERepresentativeShader |
| Type | enum |
| Header File | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h |
| Include Path | #include "MaterialStatsCommon.h" |
Syntax
enum ERepresentativeShader
{
FirstFragmentShader,
StationarySurface = FirstFragmentShader,
StationarySurfaceCSM,
StationarySurfaceNPointLights,
DynamicallyLitObject,
RuntimeVirtualTextureOutput,
UIDefaultFragmentShader,
LastFragmentShader = UIDefaultFragmentShader,
FirstVertexShader,
StaticMesh = FirstVertexShader,
SkeletalMesh,
SkinnedCloth,
UIDefaultVertexShader,
UIInstancedVertexShader,
LastVertexShader = UIInstancedVertexShader,
NaniteMesh,
Num,
}
Values
| Name | Remarks |
|---|---|
| FirstFragmentShader | |
| StationarySurface | |
| StationarySurfaceCSM | |
| StationarySurfaceNPointLights | |
| DynamicallyLitObject | |
| RuntimeVirtualTextureOutput | |
| UIDefaultFragmentShader | |
| LastFragmentShader | |
| FirstVertexShader | |
| StaticMesh | |
| SkeletalMesh | |
| SkinnedCloth | |
| UIDefaultVertexShader | |
| UIInstancedVertexShader | |
| LastVertexShader | |
| NaniteMesh | |
| Num |