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Unreal Engine C++ API Reference > Editor > MaterialEditor
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h |
Include | #include "MaterialStatsCommon.h" |
Syntax
enum ERepresentativeShader
{
FirstFragmentShader,
StationarySurface = FirstFragmentShader,
StationarySurfaceCSM,
StationarySurfaceNPointLights,
DynamicallyLitObject,
RuntimeVirtualTextureOutput,
UIDefaultFragmentShader,
LastFragmentShader = UIDefaultFragmentShader,
FirstVertexShader,
StaticMesh = FirstVertexShader,
SkeletalMesh,
SkinnedCloth,
UIDefaultVertexShader,
UIInstancedVertexShader,
LastVertexShader = UIInstancedVertexShader,
NaniteMesh,
Num,
}
Values
Name | Description |
---|---|
FirstFragmentShader | |
StationarySurface | |
StationarySurfaceCSM | |
StationarySurfaceNPointLights | |
DynamicallyLitObject | |
RuntimeVirtualTextureOutput | |
UIDefaultFragmentShader | |
LastFragmentShader | |
FirstVertexShader | |
StaticMesh | |
SkeletalMesh | |
SkinnedCloth | |
UIDefaultVertexShader | |
UIInstancedVertexShader | |
LastVertexShader | |
NaniteMesh | |
Num |
Remarks
Enumeration containing the "types" of used shaders to display statistics