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API > API/Editor > API/Editor/MainFrame
| Name | UHomeScreenSettings |
| Type | class |
| Header File | /Engine/Source/Editor/MainFrame/Public/Settings/HomeScreenSettings.h |
| Include Path | #include "Settings/HomeScreenSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorSettings)
class UHomeScreenSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHomeScreenSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LoadAtStartup | EAutoLoadProject | Settings/HomeScreenSettings.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnLoadAtStartupChangedDelegate | FOnLoadAtStartupChanged | Settings/HomeScreenSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOnLoadAtStartupChanged & OnLoadAtStartupChanged() |
Settings/HomeScreenSettings.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Settings/HomeScreenSettings.h | ||
virtual void PostInitProperties() |
Settings/HomeScreenSettings.h |