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API > API/Editor > API/Editor/LevelInstanceEditor
| Name | ULevelInstanceEditorPerProjectUserSettings |
| Type | class |
| Header File | /Engine/Source/Editor/LevelInstanceEditor/Public/LevelInstanceEditorSettings.h |
| Include Path | #include "LevelInstanceEditorSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, Meta=(DisplayName="Level Instance"))
class ULevelInstanceEditorPerProjectUserSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → ULevelInstanceEditorPerProjectUserSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULevelInstanceEditorPerProjectUserSettings() |
LevelInstanceEditorSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlwaysShowDialog | bool | If false, create dialog will not be shown and last settings will be used. | LevelInstanceEditorSettings.h |
|
| bIsSubSelectionEnabled | bool | If true, allows read only selection of actors inside a Level Instance | LevelInstanceEditorSettings.h |
|
| bIsViewportSubSelectionEnabled | bool | If true, allows read only selection of actors inside a Level Instance through the viewport | LevelInstanceEditorSettings.h |
|
| bKeepFoldersDuringBreak | bool | When the Level Instance is broken via "Level->Break..", its actors will be placed inside the folder the LI is inside of, under a subfolder with the name of the Level Instance, and also keeping their original folder structure. | LevelInstanceEditorSettings.h |
|
| PivotType | ELevelInstancePivotType | LevelInstanceEditorSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | LevelInstanceEditorSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UpdateFrom
(
const FNewLevelInstanceParams& Params |
LevelInstanceEditorSettings.h |