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API > API/Editor > API/Editor/LevelInstanceEditor > API/Editor/LevelInstanceEditor/FPackedLevelActorUtils
References
| Module | LevelInstanceEditor |
| Header | /Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h |
| Include | #include "PackedLevelActorUtils.h" |
| Source | /Engine/Source/Editor/LevelInstanceEditor/Private/PackedLevelActorUtils.cpp |
static void GetPackedBlueprintsForWorldAsset
&40;
const TSoftObjectPtr< UWorld > & InWorldAsset,
TSet< TSoftObjectPtr< UBlueprint >> & OutPackedBlueprintAssets,
bool bInLoadedOnly
&41;