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API > API/Editor > API/Editor/LevelInstanceEditor > API/Editor/LevelInstanceEditor/FPackedLevelActorUtils > API/Editor/LevelInstanceEditor/FPackedLevelActorUtils/CreateOrUpdateBlueprint
References
| Module | LevelInstanceEditor |
| Header | /Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h |
| Include | #include "PackedLevelActorUtils.h" |
| Source | /Engine/Source/Editor/LevelInstanceEditor/Private/PackedLevelActorUtils.cpp |
static bool CreateOrUpdateBlueprint
&40;
ILevelInstanceInterface &42; InLevelInstance,
TSoftObjectPtr< UBlueprint > InBlueprintAsset,
bool bCheckoutAndSave,
bool bPromptForSave
&41;