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API > API/Editor > API/Editor/LevelEditor > API/Editor/LevelEditor/ULevelEditorSubsystem
References
| Module | LevelEditor |
| Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h |
| Include | #include "LevelEditorSubsystem.h" |
| Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Level Utility")
bool SaveCurrentLevel()
Remarks
Saves the specified Level. Must already be saved at lease once to have a valid path. True if the operation succeeds.