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API > API/Editor > API/Editor/LevelEditor > API/Editor/LevelEditor/ULevelEditorSubsystem
Syntax
UPROPERTY (BlueprintAssignable, Category="Editor Scripting | Level Utility")
FOnLevelEditorMapChanged OnMapChanged
Remarks
Expose MapChanged to blueprints. Note: This executes too early for some editor scripting, consider using OnMapOpened if this doesn't work for you.