| ContextType |
ELevelEditorMenuContext |
|
LevelEditorMenuContext.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="LevelEditor|Menu"
|
| CurrentSelection |
TObjectPtr< const UTypedElementSelectionSet > |
|
LevelEditorMenuContext.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="LevelEditor|Menu"
|
| CursorWorldLocation |
FVector |
|
LevelEditorMenuContext.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="LevelEditor|Menu"
|
| HitProxyActor |
TWeakObjectPtr< AActor > |
If the ContextType is Viewport this property can be set to the HitProxy actor that triggered the ContextMenu. |
LevelEditorMenuContext.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="LevelEditor|Menu"
|
| HitProxyElement |
FTypedElementHandle |
If the ContextType is Viewport this property can be set to the HitProxy element that triggered the ContextMenu. |
LevelEditorMenuContext.h |
|
| LevelEditor |
TWeakPtr< ILevelEditor > |
|
LevelEditorMenuContext.h |
|
| SelectedComponents |
TArray< TObjectPtr< UActorComponent > > |
|
LevelEditorMenuContext.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="LevelEditor|Menu"
|