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API > API/Editor > API/Editor/LevelEditor
| Name | ULevelEditorCameraEditorState |
| Type | class |
| Header File | /Engine/Source/Editor/LevelEditor/Public/LevelEditorCameraEditorState.h |
| Include Path | #include "LevelEditorCameraEditorState.h" |
Syntax
UCLASS (MinimalAPI)
class ULevelEditorCameraEditorState : public UWorldDependantEditorState
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorState → UWorldDependantEditorState → ULevelEditorCameraEditorState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULevelEditorCameraEditorState
(
const FObjectInitializer& ObjectInitializer |
LevelEditorCameraEditorState.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraFOVAngle | float | Camera FOV Angle. | LevelEditorCameraEditorState.h |
|
| CameraLocation | FVector | Camera position. | LevelEditorCameraEditorState.h |
|
| CameraRotation | FRotator | Camera rotation. | LevelEditorCameraEditorState.h |
|
| OnLevelEditorCreatedDelegateHandle | FDelegateHandle | LevelEditorCameraEditorState.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const float GetCameraFOVAngle() |
LevelEditorCameraEditorState.h | ||
const FVector & GetCameraLocation() |
LevelEditorCameraEditorState.h | ||
const FRotator & GetCameraRotation() |
LevelEditorCameraEditorState.h | ||
virtual FText GetCategoryText() |
LevelEditorCameraEditorState.h |