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API > API/Editor > API/Editor/LevelEditor > API/Editor/LevelEditor/SLevelViewport
- IAssetViewport::IsInGameView()
- SLevelViewport::IsInGameView()
References
| Module | LevelEditor |
| Header | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h |
| Include | #include "SLevelViewport.h" |
| Source | /Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp |
virtual bool IsInGameView&40;&41; const
true if we are in game view