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API > API/Editor > API/Editor/LevelEditor > API/Editor/LevelEditor/FLevelViewportLayout
References
| Module | LevelEditor |
| Header | /Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h |
| Include | #include "LevelViewportLayout.h" |
Syntax
struct FMaximizeViewportCommand
Remarks
Maximize/immersive commands can be queued up at startup to be executed on the first tick. This is necessary, because these commands can't be executed until the viewport has a parent window, which might not be there upon viewport initialization
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAllowAnimation | ||
| bool | bImmersive | ||
| bool | bMaximize | ||
| bool | bToggle | ||
| FName | Viewport |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMaximizeViewportCommand
(
FName InViewport, |