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API > API/Editor > API/Editor/LevelEditor > API/Editor/LevelEditor/FLevelEditorModule
Type
typedef TBaseDelegate_OneParam< UAnimSequence *, USkeletalMeshComponent * > FCaptureSingleFrameAnimSequence
References
| Module | LevelEditor |
| Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
| Include | #include "LevelEditor.h" |
Remarks
Delegate used to capture skeltal meshes to single-frame animations when 'keeping simulation changes'