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API > API/Editor > API/Editor/LevelEditor > API/Editor/LevelEditor/FLevelEditorActionCallbacks
References
| Module | LevelEditor |
| Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h |
| Include | #include "LevelEditorActions.h" |
| Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorActions.cpp |
static bool CanConvertSelectedActorsIntoBlueprintClass()
Remarks
Can the selected actors be converted to a blueprint class in any of the supported ways?