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API > API/Editor > API/Editor/LandscapeEditorUtilities
| Name | ALandscapeBlueprintBrush |
| Type | class |
| Header File | /Engine/Source/Editor/LandscapeEditorUtilities/Public/LandscapeBlueprintBrush.h |
| Include Path | #include "LandscapeBlueprintBrush.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable,
HideCategories=(Replication, Input, LOD, Actor, Rendering), ShowCategories=(Cooking))
class ALandscapeBlueprintBrush : public ALandscapeBlueprintBrushBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ALandscapeBlueprintBrushBase → ALandscapeBlueprintBrush
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALandscapeBlueprintBrush
(
const FObjectInitializer& ObjectInitializer |
LandscapeBlueprintBrush.h |