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API > API/Editor > API/Editor/LandscapeEditor
| |
|
| Name |
FLandscapeTargetLayerAssetFilePath |
| Type |
struct |
| Header File |
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h |
| Include Path |
#include "LandscapeEditorObject.h" |
Syntax
USTRUCT ()
struct FLandscapeTargetLayerAssetFilePath
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FLandscapeTargetLayerAssetFilePath()
|
|
LandscapeEditorObject.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bUseAssetDirectoryPath |
bool |
|
LandscapeEditorObject.h |
- Category="Target Layers"
- EditAnywhere
- NonTransactional
- Meta=(InlineEditConditionToggle)
|
| DirectoryPath |
FDirectoryPath |
|
LandscapeEditorObject.h |
- Category="Target Layers"
- EditAnywhere
- NonTransactional
- Meta=(EditCondition=bUseAssetDirectoryPath, LongPackageName)
|
Functions
Public