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API > API/Editor > API/Editor/LandscapeEditor
| |
|
| Name |
FLandscapePatternBrushWorldSpaceSettings |
| Type |
struct |
| Header File |
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h |
| Include Path |
#include "LandscapeEditorObject.h" |
Syntax
USTRUCT ()
struct FLandscapePatternBrushWorldSpaceSettings
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
LandscapeEditorObject.h |
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|
LandscapeEditorObject.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bCenterTextureOnOrigin |
bool |
If true, the texture used for the pattern is centered on the PatternOrigin. |
LandscapeEditorObject.h |
- Category="World-Space"
- EditAnywhere
|
| Origin |
FVector2D |
|
LandscapeEditorObject.h |
- Category="World-Space"
- EditAnywhere
|
| RepeatSize |
float |
|
LandscapeEditorObject.h |
- Category="World-Space"
- EditAnywhere
|
| Rotation |
float |
|
LandscapeEditorObject.h |
- Category="World-Space"
- EditAnywhere
- Meta=(ClampMin="-360", ClampMax="360", UIMin="-180", UIMax="180")
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Functions
Public