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API > API/Editor > API/Editor/LandscapeEditor
| Name | FLandscapePatternBrushWorldSpaceSettings |
| Type | struct |
| Header File | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h |
| Include Path | #include "LandscapeEditorObject.h" |
Syntax
USTRUCT ()
struct FLandscapePatternBrushWorldSpaceSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeEditorObject.h | |||
FLandscapePatternBrushWorldSpaceSettings
(
const FVector2D& InOrigin, |
LandscapeEditorObject.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCenterTextureOnOrigin | bool | If true, the texture used for the pattern is centered on the PatternOrigin. | LandscapeEditorObject.h |
|
| Origin | FVector2D | LandscapeEditorObject.h |
|
|
| RepeatSize | float | LandscapeEditorObject.h |
|
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| Rotation | float | LandscapeEditorObject.h |
|