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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< std::is_same_v< T, uint16 >, void >::Type TransformImportData
(
const TArray< T >& InData, |
LandscapeImportHelper.h | ||
static TEnableIf< std::is_same_v< T, uint8 >, void >::Type TransformImportData
(
const TArray< T >& InData, |
LandscapeImportHelper.h |
TransformImportData(const TArray< T > &, TArray< T > &, const FLandscapeImportResolution &, const FLandscapeImportResolution &, ELandscapeImportTransformType, FIntPoint)
| Name | TransformImportData |
| Type | function |
| Header File | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeImportHelper.h |
| Include Path | #include "LandscapeImportHelper.h" |
template<typename T>
static TEnableIf< std::is_same_v< T, uint16 >, void >::Type TransformImportData
(
const TArray< T > & InData,
TArray< T > & OutData,
const FLandscapeImportResolution & CurrentResolution,
const FLandscapeImportResolution & RequiredResolution,
ELandscapeImportTransformType TransformType,
FIntPoint Offset
)
TransformImportData(const TArray< T > &, TArray< T > &, const FLandscapeImportResolution &, const FLandscapeImportResolution &, ELandscapeImportTransformType, FIntPoint)
| Name | TransformImportData |
| Type | function |
| Header File | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeImportHelper.h |
| Include Path | #include "LandscapeImportHelper.h" |
template<typename T>
static TEnableIf< std::is_same_v< T, uint8 >, void >::Type TransformImportData
(
const TArray< T > & InData,
TArray< T > & OutData,
const FLandscapeImportResolution & CurrentResolution,
const FLandscapeImportResolution & RequiredResolution,
ELandscapeImportTransformType TransformType,
FIntPoint Offset
)