Navigation
API > API/Editor > API/Editor/LandscapeEditor
| Name | FLandscapeFileInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h |
| Include Path | #include "LandscapeFileFormatInterface.h" |
Syntax
struct FLandscapeFileInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataScale | TOptional< FVector > | The inherent scale of the data format, if it has one, in centimeters The default for data with no inherent scale is 100,100,0.78125 (100.0/128, shown as 100 in the editor UI) | LandscapeFileFormatInterface.h | |
| ErrorMessage | FText | Message to show as the warning/error result. | LandscapeFileFormatInterface.h | |
| PossibleResolutions | TArray< FLandscapeFileResolution > | Normally contains a single resolution, but .raw is awful. | LandscapeFileFormatInterface.h | |
| ResultCode | ELandscapeImportResult | Whether the the file is usable or has errors/warnings. | LandscapeFileFormatInterface.h |