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API > API/Editor > API/Editor/LandscapeEditor
| Name | FLandscapeBrushData |
| Type | class |
| Header File | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h |
| Include Path | #include "LandscapeToolInterface.h" |
Syntax
class FLandscapeBrushData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeToolInterface.h | |||
FLandscapeBrushData
(
FIntRect InBounds |
LandscapeToolInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIntRect GetBounds() |
LandscapeToolInterface.h | ||
float * GetDataPtr
(
FIntPoint Position |
LandscapeToolInterface.h | ||
const float * GetDataPtr
(
FIntPoint Position |
LandscapeToolInterface.h | ||
void GetInclusiveBounds
(
int32& X1, |
For compatibility with older landscape code that uses inclusive bounds in 4 int32s. | LandscapeToolInterface.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
LandscapeToolInterface.h | ||
bool operator!() |
LandscapeToolInterface.h |