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API > API/Editor > API/Editor/LandscapeEditor
| Name | ELandscapeConvertMode |
| Type | enum |
| Header File | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h |
| Include Path | #include "LandscapeEditorObject.h" |
Syntax
enum ELandscapeConvertMode
{
Invalid = -1 UMETA(Hidden),
Expand = 0,
Clip = 1,
Resample = 2,
}
Values
| Name | Remarks |
|---|---|
| Invalid | |
| Expand | Will round up the number of components for the new world size, which might expand the world size compared to previous settings |
| Clip | Will floor the number of components for the new world size, which might reduce the world size compared to previous settings |
| Resample | The landscape will have the same overall size in the world, and have the same number of components. |