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API > API/Editor > API/Editor/LandscapeEditor
| |
|
| Name |
ELandscapeConvertMode |
| Type |
enum |
| Header File |
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h |
| Include Path |
#include "LandscapeEditorObject.h" |
Syntax
enum ELandscapeConvertMode
{
Invalid = -1 UMETA(Hidden),
Expand = 0,
Clip = 1,
Resample = 2,
}
Values
| Name |
Remarks |
| Invalid |
|
| Expand |
Will round up the number of components for the new world size, which might expand the world size compared to previous settings |
| Clip |
Will floor the number of components for the new world size, which might reduce the world size compared to previous settings |
| Resample |
The landscape will have the same overall size in the world, and have the same number of components. |