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Unreal Engine C++ API Reference > Editor > KismetCompiler
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Syntax
struct FNetNameMapping
Remarks
Map from a name to the number of times it's been 'created' (identical nodes create the same variable names, so they need something appended)
Functions
Type | Name | Description | |
---|---|---|---|
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FString | MakeValidName
(
const UEdGraphNode* Net, |
Come up with a valid, unique (within the scope of NetNameMap) name based on an existing Net object and (optional) context. |
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FString | MakeValidName
(
const UEdGraphPin* Net, |
|
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FString | MakeValidName
(
const UObject* Net, |