Navigation
API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/UBlueprintPaletteFavorites
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
bool IsFavorited
(
TSharedPtr< FEdGraphSchemaAction > PaletteAction
) const
|
This method can be used to see if a specified action is already favorited by the user. |
BlueprintPaletteFavorites.h |
|
bool IsFavorited
(
const FEdGraphSchemaAction& InCurrentAction
) const
|
|
BlueprintPaletteFavorites.h |
|
bool IsFavorited
(
FBlueprintActionInfo& BlueprintAction
) const
|
|
BlueprintPaletteFavorites.h |
|
bool IsFavorited
(
UBlueprintNodeSpawner const* BlueprintAction
) const
|
|
BlueprintPaletteFavorites.h |
|
IsFavorited(TSharedPtr< FEdGraphSchemaAction >)
Description
This method can be used to see if a specified action is already favorited by the user.
| |
|
| Name |
IsFavorited |
| Type |
function |
| Header File |
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
| Include Path |
#include "BlueprintPaletteFavorites.h" |
| Source |
/Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp |
bool IsFavorited
(
TSharedPtr< FEdGraphSchemaAction > PaletteAction
) const
True if this action is already favorited, false if it not.
Parameters
| Name |
Remarks |
| PaletteAction |
The action you wish to check. |
IsFavorited(const FEdGraphSchemaAction &)
| |
|
| Name |
IsFavorited |
| Type |
function |
| Header File |
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
| Include Path |
#include "BlueprintPaletteFavorites.h" |
| Source |
/Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp |
bool IsFavorited
(
const FEdGraphSchemaAction & InCurrentAction
) const
IsFavorited(FBlueprintActionInfo &)
| |
|
| Name |
IsFavorited |
| Type |
function |
| Header File |
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
| Include Path |
#include "BlueprintPaletteFavorites.h" |
| Source |
/Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp |
bool IsFavorited
(
FBlueprintActionInfo & BlueprintAction
) const
Parameters
| Name |
Remarks |
| BlueprintAction |
|
IsFavorited(UBlueprintNodeSpawner const *)
| |
|
| Name |
IsFavorited |
| Type |
function |
| Header File |
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
| Include Path |
#include "BlueprintPaletteFavorites.h" |
| Source |
/Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp |
bool IsFavorited
(
UBlueprintNodeSpawner const * BlueprintAction
) const
Parameters
| Name |
Remarks |
| BlueprintAction |
|