Navigation
API > API/Editor > API/Editor/Kismet
| Name | UBlueprintCompilerExtension |
| Type | class |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h |
| Include Path | #include "BlueprintCompilerExtension.h" |
Syntax
UCLASS (Abstract)
class UBlueprintCompilerExtension : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintCompilerExtension
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBlueprintCompilerExtension
(
const FObjectInitializer& ObjectInitializer |
BlueprintCompilerExtension.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BlueprintCompiled
(
const FKismetCompilerContext& CompilationContext, |
BlueprintCompilerExtension.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessBlueprintCompiled
(
const FKismetCompilerContext& CompilationContext, |
Override this if you're interested in running logic after class layout has been generated, but before bytecode and member variables have been | BlueprintCompilerExtension.h |