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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/UBlueprintCompilerExtension
References
| Module | Kismet |
| Header | /Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h |
| Include | #include "BlueprintCompilerExtension.h" |
virtual void ProcessBlueprintCompiled
&40;
const FKismetCompilerContext & CompilationContext,
const FBlueprintCompiledData & Data
&41;
Remarks
Override this if you're interested in running logic after class layout has been generated, but before bytecode and member variables have been