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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/SSCSEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReplaceComponentReferencesInTree
(
FSCSEditorActorNodePtrType InActorNode, |
Helper method to update component pointers held by the given actor node's subtree | SSCSEditor.h | |
void ReplaceComponentReferencesInTree
(
const TArray< FSCSEditorTreeNodePtrType >& Nodes, |
Update component pointers held by tree nodes if components have been replaced following construction script execution | SSCSEditor.h |
ReplaceComponentReferencesInTree(FSCSEditorActorNodePtrType, const TMap< UObject , UObject > &, bool &)
Description
Helper method to update component pointers held by the given actor node's subtree
| Name | ReplaceComponentReferencesInTree |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
| Include Path | #include "SSCSEditor.h" |
| Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
void ReplaceComponentReferencesInTree
(
FSCSEditorActorNodePtrType InActorNode,
const TMap< UObject *, UObject * > & OldToNewInstanceMap,
bool & OutHasChanges
)
ReplaceComponentReferencesInTree(const TArray< FSCSEditorTreeNodePtrType > &, const TMap< UObject , UObject > &, bool &)
Description
Update component pointers held by tree nodes if components have been replaced following construction script execution
| Name | ReplaceComponentReferencesInTree |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
| Include Path | #include "SSCSEditor.h" |
| Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
void ReplaceComponentReferencesInTree
(
const TArray< FSCSEditorTreeNodePtrType > & Nodes,
const TMap< UObject *, UObject * > & OldToNewInstanceMap,
bool & OutHasChanges
)