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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/SSCSEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorComponent * AddNewNode
(
TUniquePtr< FScopedTransaction > OngoingCreateTransaction, |
Adds a new SCS Node to the component Table | SSCSEditor.h | |
void AddNewNode
(
FAddedNodeDetails& OutNodeDetails, |
Adds a new SCS Node to the component Table | SSCSEditor.h |
AddNewNode(TUniquePtr< FScopedTransaction >, USCS_Node , UObject , bool, bool)
Description
Adds a new SCS Node to the component Table
| Name | AddNewNode |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
| Include Path | #include "SSCSEditor.h" |
| Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
UActorComponent * AddNewNode
(
TUniquePtr< FScopedTransaction > OngoingCreateTransaction,
USCS_Node * NewNode,
UObject * Asset,
bool bMarkBlueprintModified,
bool bSetFocusToNewItem
)
The reference of the newly created ActorComponent
Parameters
| Name | Remarks |
|---|---|
| OngoingCreateTransaction | (In) The transaction containing the creation of the node. The transaction will remain ongoing until the node gets its initial name from user. |
| NewNode | (In) The SCS node to add |
| Asset | (In) Optional asset to assign to the component |
| bMarkBlueprintModified | (In) Whether or not to mark the Blueprint as structurally modified |
| bSetFocusToNewItem | (In) Select the new item and activate the inline rename widget (default is true) |
AddNewNode(FAddedNodeDetails &, TUniquePtr< FScopedTransaction >, USCS_Node , UObject , bool, bool)
Description
Adds a new SCS Node to the component Table
| Name | AddNewNode |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
| Include Path | #include "SSCSEditor.h" |
| Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
void AddNewNode
(
FAddedNodeDetails & OutNodeDetails,
TUniquePtr< FScopedTransaction > OngoingCreateTransaction,
USCS_Node * NewNode,
UObject * Asset,
bool bMarkBlueprintModified,
bool bSetFocusToNewItem
)
Parameters
| Name | Remarks |
|---|---|
| OutNodeDetails | (Out) Struct to be populated by the tree node pointers of the new node and its parent |
| OngoingCreateTransaction | (In) The transaction containing the creation of the node. The transaction will remain ongoing until the node gets its initial name from user. |
| NewNode | (In) The SCS node to add |
| Asset | (In) Optional asset to assign to the component |
| bMarkBlueprintModified | (In) Whether or not to mark the Blueprint as structurally modified |
| bSetFocusToNewItem | (In) Select the new item and activate the inline rename widget (default is true) |